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Load image into Gallery viewer, Red7 Card Game
Load image into Gallery viewer, Red7 Card Game
Load image into Gallery viewer, Red7 Card Game
Load image into Gallery viewer, Red7 Card Game
Load image into Gallery viewer, Red7 Card Game
  • Load image into Gallery viewer, Red7 Card Game
  • Load image into Gallery viewer, Red7 Card Game
  • Load image into Gallery viewer, Red7 Card Game
  • Load image into Gallery viewer, Red7 Card Game
  • Load image into Gallery viewer, Red7 Card Game
Vendor
Asmadi Games

Red7 Card Game

4.5
Regular price
€44,00
Sale price
€44,00
Regular price
€72,00
Sold out
Unit price
per 
Save 39% (€28,00)
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  • Tracked Shipping on All Orders
  • 14 Days Returns

Description

  • For 2-4 Players
  • 5-10 minute playing time
  • Fun and fast game
  • Fun and fast card game
  • Takes 5-10 minutes to play

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Customer Reviews

Red7 is an amazing amount of fun packed into a tightRed7 is an amazing amount of fun packed into a tight, fast (5 minutes per round) game. It s super simple concept each round you must be winning the game, or you re out. Starting out, all cards are numbered 1-7. The higher the card, the better. A 7 always beats a 6, however a red 6 will beat an orange 6 because red is higher in the color spectrum than orange. Don t worry about remembering your ROY G BIV though, you ll have those handy reference cards in the upper left hand side of this picture.Everything is done by the color spectrum (as you can see in the picture) and each color has a different effect on the game. Such as you must have the highest number card in play to win. Or you must have the most numbers below 4. Or the most even numbers and so on.Each turn you have the chance to change the rules of the game by playing a color on the canvas or central pile, play a card to your palette (your play pile) so that you re currently winning, or play a card to your palette and then the canvas. You can choose to do nothing as well but then you automatically lose.That s it in the basic game. There are more advanced rules that make use of the iconography on the cards as well. You can play one round and call a winner at the end. Or you can play multiple rounds and score based on cards.There s also an advanced Red7 in which you ll use the icons on the cards to cause different things to happen. From taking a card from someone else s played cards to drawing new cards.Bottom line: It s a fun game. It plays super fast (say 5 minutes a round) once you get the hang of it and you an easily carry it around with you and teach new players the game in that five minute long first round. Another neat thing is that each card has the color written on it making it playable for folks who are color blind (to any degree). Is this the perfect game? Ha! Probably not, it s a take on other games that allow you to change the rules. But this game incorporates it at a surprisingly deep level for such a small game. 5Good, quick gameI keep several small card games in my bag to pull out when travelling or just hanging with friends. This has been added to the collection because the game is fun, can be taught in minutes, and played in minutes. It is perfect as a warm up game at your game night or while waiting for a plane at an airport.On the downside, the game is very luck driven, based on the cards you're dealt and it isn't uncommon that you only have one possible play out of your hand, and so there is little to no strategy. (It is a little like playing solitaire, the game is mostly is it about seeing opportunity, not playing a strategy.) I haven't played the advanced rules, and it is possible the advanced rules make the game more strategic. 4A simple filler game that really makes you think.Red 7 is simple in execution and yet challenging in its design. With less cards than in a standard playing deck, Red 7 requires the player to think several moves ahead and at the same time be prepared to deal with the whims of fate and luck as other players take their turns.The deck holds 7 "suits" of cards, with each suit identified by a different color of the rainbow and with cards numbered 1 to 7 from lowest to highest. In the same way, colors are also ranked low to high - from purple to red. Each color also has a corresponding rule. For instance, Red corresponds to "Highest Card Wins."Each player is dealt seven cards to form their hand,and one card face up to start their palette. A red starter card is placed in the center of the table to start the "canvas." The top card of the canvas determines which rule is currently in play. On a player's turn they can do one of three things:1) play a card to their palette. The card played must make that player the current winner. For instance, if the current canvas card is red, then the active player must play a card to their palette which would be the highest valued card on the table at the end of their turn. Higher numbers trump lower numbers. If numbers are tied, "warmer" colors closer to red trump "cooler" colors closer to purple.2) play a card to the canvas. Again, the card played must ensure that the active player is the current winner at the end of their turn. In this case, the player is changing the current rule to meet the circumstances of their current palette.3) play a card to their palette and then a second card to the canvas. Same overarching rule applies here. Whatever the player does has to ensure that they are currently winning at the end of their turn. The disadvantage to playing two cards is that, in the basic game, players do not draw additional cards. If a player runs out of cards and is therefore unable to play an additional turn, they are out of the game as they cannot create a way to be winning at the end of that turn.As the game progresses and your hand becomes smaller, you have to really plot out the order in which you'll play out your hand and look for opportunities to keep winning even when your opponents change the canvas card. Sometimes you catch a lucky break from another player, but the unpredictableness can be frustrating to those who like more skill than luck in their games. 5The game is pretty simple - be winning at the end of your ...Last year, we got a bunch of small games for stockings and this year the family wanted to do it again. This was one of those. So, yes, it does fit in a stocking (or at least it fit into ours). The game is pretty simple - be winning at the end of your turn or you lose. There is some strategy in the game, but there is also some randomness as you can't control what cards you have and once you have your hand of seven for the turn, that's all you get (there is no drawing new cards).One thing I did not realize when we bought the game is that there is the simple rules (win or lose) and then there are additional symbols on the cards to play a more difficult game. I have yet to play with the optional rules, but I thought it was cool that the option was there so that the same set of cards can work for beginners as well as people who want more of a challenge. 4Easy ruleset with very deep gameplay - great "thinker" game for 2-4!This game has a ton more depth than you would think at first glance. It's fun, fast, and deep. A round only takes about 5 minutes or so. If you opt to play the "scored" game, that can take anywhere from two to ten or so rounds, depending on scoring. Probably a half hour or so on average, if not less.It's a 49 card deck - the numbers 1 through 7 in seven different colors (Red, Orange, Yellow, Green, Blue, Indigo, Violet). You start with 7 cards in your hand, and 1 card face up in front of you to form your "Palette." The discard pile ("Canvas") starts with a red card (not a number, it's a stock card that starts every round).The way the game works is that the top color in the discard pile controls the rules of game. The red color means that whoever has the highest card down on their Palette in front on them is winning. Each color has a different "rule."On your turn, you either have to play a card into your Palette so that you're now winning whatever the current rule is, play a card into the discard pile so that the rule changes to something you're winning, or do both of those. If you can't make a play that means you're winning, you're knocked out of the round.It's deviously complex to play, especially as you start trying to figure out how to plan ahead so that you won't be knocked out next time it comes around to you at the same time.I highly recommend the "advanced" rules in the instructions. There's two - the first is that if you discard a high enough card, you get to draw a new card. The second one is just a method of scoring - the caveat is that whatever cards you get to score at the end of the round are then removed from the game, making future rounds have less and less cards.I do NOT recommend the "expert" rules or whatever they call them, where you use the icons on the cards to trigger extra effects. It actually took away a lot from the game, and it became less fun and you had less control over what was happening. Some of the interactions don't make a ton of sense either.Definitely pick this up - it's a good thinker, it's a small box, and it's quick! 5My favorite card game of all time!It looks like other reviews give great in-depth reasons for why this game is so great, so I'll just say -- as a serious game enthusiast -- that this is the most intelligent card game I've ever played. It's simple to learn, but the more you play, the more you realize how brilliantly crafted it is, and how many nuances of strategy there really are. 5Like Uno for gamers, except not reallyRed7 feels like Uno for gamers, except the opposite. The goal is to stay in the round for the longest. The game is simple and the rules can mostly be gleamed from the cards.By the end of each turn of Red7, you have to be winning the game, or else you lose.Each turn, you can play a card in front of you so that you re winning by the current rule, you can play a card to the middle to change the rule to be winning by the new rule, or you can do both. The colors of cards essentially operate as suits, with red being the highest suit. If there s ever a tie, the person with the highest card of the criteria wins.For example, the game starts with the red rule in play, which is have the highest card. You can play any card your first turn, but if you play the red7, you ll always win the red rule because it s the highest card in the game. Other rules include the most of a number, the most cards under 4, etc.this is a great filler. It s a good mix of luck and strategy, just mostly luck, which makes it a good family game. The cards are pretty and it s fun to look at your hand at the beginning and try to optimize what you can do and adapt accordingly. You want to play as many singles as possible because the more cards you play the sooner you are out.My only complaint is it seems like the first person to go is at a disadvantage. Sure they can play any card, but they re out as soon as they re out of cards and since first person goes first, they re more likely to be out first.Despite that, I really enjoy this simple, easy card game. Would buy again. 5Fun, super-fast filler that's easy to learn and teach.I'm a bigger fan of this super-fast card game than my wife, but it's a perfect filler, IMO. Dice Tower has a good review to learn more about it, but the gist is that you're trying to play cards that create a winning condition for you (most even numbers or most of a single color, for example) based on the cards in your play area. Essentially, you either play the card in front of you or put it in the discard pile to create the winning condition.The "advanced" rules are the way to go, because they add a few more dimensions to the game, which is already pretty light. I wouldn't play with just the basic rules. There is an advanced scoring method, which will draw out the game and add some decisions to the scoring process. 4Red7 Review by Dad's Gaming AddictionRed7: 2-4 Players, Ages 10+, Average Play Time = 5 Minutes Red7 is like Fluxx in the sense that it can be involved, convoluted, and messy at times. Luckily, it plays much faster reducing the amount of time needed to keep track of everything. Games can be slightly longer if you opt to play using the advanced rules, which allows players to draw cards under certain conditions. There s also an optional rule that makes use of the icons listed on the odd-numbered cards, forcing players to take the listed action when these cards are played. It s a small adjustment to the basic rules but succeeds in adding even more chaos to an already crazy game. All of the suit colors have different symbols and the name of the color is even written on the card, so colorblind folks need not worry. It is possible to play with five or six players, but you may want to mess around with the rules a bit in order to find the best balance. For ten bucks, this card game was a pretty good buy. 4A Really Fun Card Game that Takes Some Thinking and PlanningI've gotta be honest about this one. I absolutely love the game. Of course, like any card game, chance plays the role it has to play, but it's one of those where you really have to think, and you can start out with a hand you think is a stinker and end up winning! It's also one where you can enjoy it, even when you lose, because you know you did the best job you could with what you got. The curious thing about it, and I did not want to remove stars for it, because I am giving my own impression, but among card games, it is the first where I've seen people have such strong feelings about it, and they either love it or they don't want to know about it. That may be because it does take some thinking and a lot of people play cards just to take it easy. My brother is a real gamer (he owns several thousand board games and hundreds of card games) and this is currently his favorite game, even though he has never yet won! On the other hand, while about half the folks I've introduced to it love it, the other half disliked it enough they don't want to play it again, and it really appears that that half just plain don't get it. If you like a tricky card game, where you have to do some serious thinking and planning ahead, even though you can't even guess what's coming down the pike, you will likely like this, but you'll probably find a particular sector of your game playing group will really enjoy it along with you and there will be others that you'll want to play a different game with. 5
Red7 Card Game

Red7 Card Game

4.5
Error You can't add more than 500 quantity.
Regular price
€44,00
Sale price
€44,00
Regular price
€72,00
Sold out
Unit price
per 
Save 39% (€28,00)