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Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
  • Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
  • Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
  • Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
  • Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
  • Load image into Gallery viewer, NERF Rival Apollo XV-700 (Blue)
Vendor
NERF

NERF Rival Apollo XV-700 (Blue)

3.9
Regular price
€106,00
Sale price
€106,00
Regular price
€174,00
Sold out
Unit price
per 
Save 39% (€68,00)
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  • Tracked Shipping on All Orders
  • 14 Days Returns

Description

  • Spring-action blaster comes with 7 high-impact rounds
  • Easy-load magazine holds 7 rounds
  • Choose red or blue blaster to battle as Red Team or Blue Team
  • Blaster has a trigger lock and tactical rail. Ages 14 and up
  • Includes blaster, 7 rounds, magazine, and instructions

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Customer Reviews

Hype train was a little disappointingYou know...there's a ton of amazingly positive reviews out there and I've found that this one just isn't for me at all! This is a decent nerf blaster. It shoots very hard, not so much you'd have to worry about it hurting (other than your eyeballs), but it's notably faster/harder than your run of the mill nerf blaster and even a bit more than others in the Rival line. That's about the only positive I have. Things I didn't like, the overall smoothness and force required to prime leaves a lot to be desired. It's a tough prime for a hard hitting nerf blaster, but the ratcheting of the gears makes me wonder if I'm priming it correctly. Then you have to push the hook forward as there's no return spring. Tons of people are okay with it, but it definitely didn't vibe with me at all. The magazine didn't quite fit properly at first. It took a little wearing down the magazine or the handle a bit before the magazine started to go in smoother. It's still a little rough, but it improved after I used it for awhile. These days you can find an Artemis for around $30 and that monster holds 30 rounds without having to carry extra mags (because you can't) but I digress. I think there's better out there that's just a bit more expensive. 3Too powerful for small childrenThis is easily the most powerful nerf gun i have purchased, I would not recommend it for kids under 12 and would encourage eye protection.Reloading the magazine is a breeze with the new ammo ( just push the magazine down on them ).The gun is very accurate and will sting if you are shot at less than 10 feet. The cocking and fire noises are louder than other nerf guns ( the firing noise will startle my cat ) not sure this is avoidable. One other thing to be aware of is how easy it is to lose the ammo due to their size and shape, definitely consider and extra box of ammo.Nerf really took their toys to the next level with the Apollo and I would recommend it to any nerf enthusiast. 5Best Bang for your BuckI bought this Nerf Gun for myself to play with my son. Although I read the reviews that the reload lever was difficult for kids to pull back, I ultimately bought because of the price, and I figured, since I was an adult, the lever wouldn't be that difficult to pull back. When I received it I thought the picture looked a lot better than the actual product, nevertheless, I started to use it and found why kids would have a difficult time to pull the lever back. Nevertheless, my son uses it sometimes now too, and he enjoys playing nerf wars with me. It's a lot safer than using a paintball gun, and it's something him and I can enjoy on the weekends. Lots of fun with the kids. 4This is a MUST BUYBest, Best, Best nerf gun on the market. The ammo system for this Nerf gun makes it soooooo good.Pros:High velocity (these things come out fast!)Accuracy (far more accurate than traditional darts, having to prime between shots does add some difficulty though)Easy load magazines (soooooo much easier and faster than traditional darts)Ammo can be used in slingshot (trust me, this is awesome)Ammo can be thrownCan easily tell when hit (has some force)Trickshots (around corner shots, off the ceiling, etc..)Cons:Eye protection highly recommended for all foes (kids like head shots)Prime can be difficult for younger ages (my 9 year old girl can do it though)Can sting when hit (from close ranges with thin clothing)Guaranteed to lose lots of ammo (comes out fast, goes far, and they roll) 5Love the change in ammo, but overall falls short.I like how the rival series uses soft foam balls as ammo versus the darts. The foam balls are sturdier and easier to load over all. I've had darts lose the rubber tips or the dart would get deformed and would no longer shoot straight. Like previous nerf guns, the ammo does get jammed from time to time. You will need a chop stick or wooden dowel to help dislodge the round. The sliding lever does have a tendency to jam on you, There is a lever towards the rear of the gun to help clear jams. The documentation is horrible and didn't mention anything about this level. I eventually figured it out. I originally bought these for my nephews and they had fun with it until it would jam so frequently, they went back to using their guns that uses the darts. The gun has decent accuracy and a decent range. Most of our battles happen at about 40-50 feet. You get the occasional round that will go off in a completely random direction. I wish Nerf would step up their game on the build quality and not have the gun jam up so much. 3Having fun with my 8 yr old!My son and I are enjoying battling one another with these blasters. The balls shot out fast and are pretty accurate. The cocking mechanism is a little weird but nothing my 8 year old son can't handle! 4A great toy for that big kid in all of usI am a big kid at heart and when I heard about the new Nerf Rival system, I just had to try it. I figured I would start off with the Apollo since it was a manual load and fire style. I was very impressed with the range and overall accuracy of this toy gun. My first experience at loading saw the gun jam but a quick venture onto YouTube helped solve that issue immediately. I have had absolutely no issues since. Easy to load, easy to cock back. and very fun to fire. My cat loves to chase the little yellow balls after I fire them. I do not think that the ammo used is overly hard and it did not sting when I shot myself...yes I did it for research and for science! Seriously though if you are going to get one of these for a battle, I strongly recommend a face shield. A direct hit in the eye could prove dangerous because they do pack some punch. 5Almost as forceful as a paintball gunThis has force. Certainly not a nerf gun to be pointing at anybody unless you are in protective gear. The force can almost be compared to an actual paintball gun. I took a regular nerf gun and aimed it at a target. If I missed the target the nerf bullet gently bounces off and lands somewhere nearby. Not so with this Nerf gun. If you shoot at a target take cover. It will ricochet and sometimes come right back at you with just as much force as when it came out of the gun. Otherwise, forget looking for the bullet as it will be long gone. Definitely not a nerf gun to play with while shooting at each other in close range. The bullet is soft, but you must wear goggles as it can easily damage your eyes. You will feel the impact, but it doesn't make welts like a paintball does. Definitely not for young kids by any means. It is definitely a great substitute for a paintball gun...it has long range and doesn't make you get welts. 4Great pump-action blasterThis is certainly at the top of my affordable pump-action blaster list.Summary:Pump-action. Shoots round Nerf projectiles, rather than darts. Comes with a 7 round magazine, but they make 12 round magazines for it, which I ordered with this. It has a safety, which is the first time I've come across a safety switch on a Nerf blaster. Maybe that is unique to this line of blasters? I don't know. This is my first from the Rival line.Pros:-The range/velocity is tough to beat. It seems to have a very strong spring and I've heard no air restrictor (I have not opened it yet). Also, the projectile is denser than the darts, so it carries further.-If you buy the 12 round magazine, as well; that comes with a rail-mounted holder for the magazine. So, you can carry your spare mag on the blaster. I really like that. So, I load my 12 round mag in the blaster, and keep the 7 round mag on the top rail. The way the magazine is shaped, the rail-mounted mag also doubles as a sight, which is handy.-The ammunition seems to veer off course less often than the darts do. Probably because if a dart is misshapen, that drastically impacts the flight path. Also, the darts are probably more likely to deform.-This ammunition seems to deform less when left in the magazine for a long time. I still wouldn't recommend leaving them in over-night, but if you forget, you haven't ruined a bunch of ammo.Cons:-The slide for the pump is mounted on the top, and has a really dumb shape. If it has to be on the top, make it more like a pump, instead of a rail. I don't mind the lever idea, but place it on the side of the blaster. On the top, it covers up the sight. If you mount a magazine on the top, this sight compromise is not an issue, because the magazine can be the sight.That's really my only gripe. Other than, I guess the safety switch is irritating. I might remove mine. It's not like this is a lethal weapon. This is a really nice blaster. There is no need to mod it for power. To be honest. I wouldn't recommend it for little-ones. Don't forget eye protection either.I do plan on opening it to have a look at the barrel. With the round ammunition, I think there is an opportunity, here. I'm going to see if I can fashion a barrel attachment that will spin (NOT rifle) the rounds coming out. Basically, keep one side smooth, and the other side ribbed. Then, we ought to be able to make this thing shoot around obstacles, if the ball is spinning when it exits the barrel. A spinning ball should also make for more predictable trajectories and make it more accurate, as well. If the ball comes out with no spin like a knuckle-ball, it tends to wobble in the air. But if you spin it, it should be more predictable. I'll edit this post if this is feasible. 4Powerful! Fun! But, be wary...So much power for a little nerf gun! If you get this for a ten year old boy with an itchy trigger finger you should be prepared to be randomly attacked by stinging balls with considerably more force behind them than a typical nerf dart. With that much power the ammunition easily disappears under furniture and in heating vents, which might be a good thing if the ten year old with the itchy trigger finger is driving you up the wall. 5
NERF Rival Apollo XV-700 (Blue)

NERF Rival Apollo XV-700 (Blue)

3.9
Error You can't add more than 500 quantity.
Regular price
€106,00
Sale price
€106,00
Regular price
€174,00
Sold out
Unit price
per 
Save 39% (€68,00)