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Load image into Gallery viewer, Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game
Load image into Gallery viewer, Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game
  • Load image into Gallery viewer, Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game
  • Load image into Gallery viewer, Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game
Vendor
Wizards of the Coast

Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game

4.8
Regular price
€68,00
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€68,00
Regular price
€112,00
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Save 39% (€44,00)
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  • Tracked Shipping on All Orders
  • 14 Days Returns

Description

  • For 2-6 Players
  • 60 minute playing time
  • Scoundrels of Skull port adds brand new content for owners of the Lords of Water deep. It is not one, but two, complete expansions, the sprawling dungeon of Under mountain and the criminal haven of Skull port.
  • Adds a 6th player to the game.

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Customer Reviews

A Must-Have for Waterdeep fansA must-have for fans of the base game, Lords of Waterdeep. This expansion comes with two "Modules", or ways to augment the base game. Each module comes with its own set of buildings, intrigue cards, quests, and lords. There are symbols on the cards to distinguish between "Base Cards/Buildings", "Undermountain Cards/Buildings", and "Skullport Cards/Buildings". Players can choose to play with both modules as well.The Undermountain module adds a mini-board which provides 3 new locations. The quests involved with Undermountain usually take more resources to complete, but the rewards are greater.The Skullport module contains 2 mini-boards, one with new locations, and one corruption tracker. Corruption is a new resource with this module. It can help, but it can also hurt.The expansion comes in a nice box (unlike the base game) and if you remove the insert and put everything in baggies/containers, you can fit everything in the nice new sturdy box. 5Must have if you enjoy the base game.Scoundrels of Skullport is a double expansion where one or both parts can be added to the base game to add more worker placement spots. My group always plays w/ both.Pros:-New boards w/ more worker placement areas.-New Lords, buildings, quests, etc.-New twist w/ "corruption".Cons:-Set up and break down of the game is a chore. For best balance, when playing w/ both expansions, some of the cards are removed from the game. This means everything has to be sorted before the correct number of random cards can be removed. You could get around this if you picked your least favorite of these to leave out permanently, but otherwise, these are supposed to be random.-The Xanathar Lord sucks. He seems to be a bit handicapped. 5One of our favorite games just got better!Lords of Waterdeep is a game we play quite often in my house so when we saw that there was an expansion we had to buy it. This is actually 2 expansions instead of just one and both integrate very well into the game. The major selling point for us was that it added a 6th player to the game and since we are a family of 6 that all enjoy this game it allows us all to play without leaving someone out.I won't go into the mechanics and game play in this review because other reviewers have done that quite well already probably much better then I could.I will just keep it simple, if you like Lords of Waterdeep this is an excellent addition that will keep the game interesting and adds a lot of extra content and strategy to the game. 5Great and Necessary ExpansionLords of Waterdeep is a great, but this expansion adds the depth and complexity that makes it a repeat playable game. It is really two expansions in one. You can play with one or both. Personally I find the Undermountain expansion a bit unbalanced especially with two players. But the Skullport expansion gives a bit more complexity and works well in a 2 player game. If I am playing with 4+ players I will usually play with both expansions as the extra spaces, quests, and intrigue cards are necessary to add some flavor to each individual game.If you are going to buy Lords of Waterdeep don't wait, just get this expansion at the same time. The base game is OK to start out with but if you want something that you can play over and over again with the same group of friends, this expansion is a necessity. 5Everything an expansion should be!If you love Lords of Waterdeep, you will probably love this expansion. Lords of Waterdeep is easily in my top 5 favorite games. The base game plays very well and I will happily play it once or twice a week and don't get tired of it. In other words - you don't *need* this expansion to enjoy the base game. (Which bodes well for the game, but not necessarily the expansion.)So why did I get the expansion? I mainly got this because I wanted to add in the option to play with a 6th player. When my sister and her sons come over to play, we're sometimes in the 6 player range and it's unfortunate to make anyone sit out. Scoundrels of Skullport adds a 6th player as well as two new modules to the game. You are required (per the rules) to use at least one module any time you are playing with 6 players. If you're playing with new players, this is easily done by using the Undermountain module. It adds 3 new buildings to assign your agent to without adding a ton of extra complexity. There are new buildings, Lord cards, quests, and intrigue cards - but you can simply tack on the extra board and forego all of those. If you want to use the cards/buildings that come with Undermountain, there will be nothing unfamiliar. It introduces no new complexities other than some quests which require a ton of "resources" for a huge payoff in VP. This may seem overpowered - but the sheer fact that you're doing those quests means you'll be doing less overall quests. It really does balance out just as well as the big 25 point quests balanced in the base game.If you want to add complexity to your game, add the Skullport module. It introduces a new resource - Corruption. It, too, comes with new cards and a couple of new boards to sit beside the main board. I haven't played with this one yet, but definitely think it will add fun dynamics for when we want a slightly heavier 2-3p game. I won't introduce it to new players until they've played the base game a few times, but at that point I think it could work with 5-6p too. 5Must buy expansion to lords of waterdeep! If you have never heard of the main game, go buy it now!The base game is extremely fun and easy to learn, even to teach to non gamers. I usually don't include expansions when introducing a base game to someone new on a first playthrough, but with this game I absolutely make an exception. This expansion does SO much to enrich the already great experience of the base game, that I would say it is completely necessary to play with the main game. If you have never played lords of waterdeep, you need to, so go buy the main game now! If you have lords of waterdeep, then you probably already have this in your collection. 5Almost never play Lords of Waterdeep without this expansionThis is the expansion for Lords of Watedeepr Lords of Waterdeep: A Dungeons & Dragons Board Game and is NOT a stand alone game.This expansion is actually two separate expansions (Skullport and Undermountain) boxed into one. It adds in a 6th player option for the core by adding in the Gray Hands faction (with all necessary wooden pieces) as well as additional wooden pieces for the other 5 factions that come in the core game to allow for up to six players. It includes the location boards for Skullport and Undermountain, as well as new Lord cards, quest cards, and intrigue cards for both of the expansions that can either be used with the core game individually or together. Included are rules to allow for a longer version of the game (essentially adding in an extra agent meeple at the start of the game). With the Skullport expansion there is also the introduction of the corruption track - a high reward but potentially high penalty system for obtaining resources in the game.The expansion adds even more high stakes with not only the addition of the corruption track, but also the addition of 40 point quest cards, further solidifying for the core game that the winner is never really known until final scoring is had at the end of the 8th round. In our gaming sessions, we've had a player win by turning in two 40 point quests over the last two turns, and only winning by a few points.The have only been two complaints from our gaming group in regards to this expansion. 1) there is a new lord in each expansion that scores by completing missions ONLY from that expansion, and the luck of the draw may not be in your favor when utilizing both expansions with the core set. 2) the physical box, by virtue of not having a big gaming board in it like the core game, will often have its pieces strewn about even with the plastic tray insert.Other than that, it's a great expansion, and we almost always (like 99% of the time) always use both expansions with the core game when we play. 5A superb expansion for a superb game. Glorious!Man .A superb expansion for a superb game. I cannot even begin to say enough great things about this expansion. First of all the base Lords of Waterdeep game is still one of my all time favs even before this outstanding expansion. Add the awesomeness that is Scoundrels of Skullport and UGH, mindblowing. Like, I have a headache now just thinking about how much fun and depth it adds to the base game.The expansion adds another player to the fray so now you can get up to 6 total players in on the action. AND it wraps in TWO expansions that can be interchangeably played. It comes with the Under Mountain expansion and Skull Port expansion. Now either of these can be added and played individually with the base game OR you can use them both at the same time which is my preferred way to play.First off let s discuss the Under Mountain expansion. This one is pretty cut and dry, it adds a bookoo more quests (which are usually much larger in scope than the base games quests) and a few new Lord cards and other extra cards to complement the base game. There is also a new side board that has a few new places to put your worker token to add even more strategy to the game. So bottom line, the Under Mountain expansion takes the base game and makes it even bigger in all aspects.Now the Skull Port expansion does a little more in the change department. It adds a totally new resource, corruption. Corruption is bad mmkay. You kinda want to avoid corruption as you play as you have to subtract those precious victory points you worked so hard to attain based on how much corruption you have gathered. Skull Port also comes with a side board that has new places to place your little worker and they are very lucrative spots that give you much more resources than a typical spot ..but they also give you corruption. Now there are ways to be rid of the corruption that you have collected but I ll let you figure that out as you play. Skull Port also comes with its fair share of extra Lords and cards, quests etc.All that said, this expansion adds so much great stuff to the game it is almost a crime to not own it if you already have the game. You will not be disappointed I promise you that. 5Great additions to an already great gameLords of Waterdeep is an awesome game and so are the two expansions included in Scoundrels of Skullport. While I think that the game becomes 'crowded' when trying to use both expansions at the same time, they are great additions whether used separately or together. The corruption influence adds a nice mechanic to the game that tends to bite greedy players in the end. The only minor issue that we have with the entire system has to deal with inadequate scoring and building tokens. We regularly exceed 200 points before the end game (and >300 rarely) and have had several occasions where there were not enough building owner counters. Neither are deterrents for such an excellent game however. 5A Fun expansionIf you like LOW, this is a fun and interesting expansion.Best feature is that it allows for an additional player. so it is kinda a 3 in 1I like undermountain better than skullport. My friends and I always play with undermountain, but for us, we need to be in the mood for skullport. Primarily that's because a few of our friends in the group break the game as their desire to collect skull tokens and mess everyone up outweighs the goal to win the game. so it really changes the game dynamics and it has a more cutthroat style. Both are really fun tho so don't let that stop you. 5
Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game

Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game

4.8
Error You can't add more than 500 quantity.
Regular price
€68,00
Sale price
€68,00
Regular price
€112,00
Sold out
Unit price
per 
Save 39% (€44,00)