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Load image into Gallery viewer, Dungeons & Dragons: The Legend of Drizzt Board Game
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  • Load image into Gallery viewer, Dungeons & Dragons: The Legend of Drizzt Board Game
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Vendor
Wizards of the Coast

Dungeons & Dragons: The Legend of Drizzt Board Game

4.7
Regular price
€123,00
Sale price
€123,00
Regular price
€202,00
Sold out
Unit price
per 
Save 39% (€79,00)
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  • 14 Days Returns

Description

  • Designed for 1 to 5 players
  • Features multiple scenarios, challenging quests and cooperative game play
  • Contains: 42 heroes and monsters, 13 sheets of interlocking cardstock Dungeons tiles, 200 encounter and treasure cards, scenario book, and 20-sided die
  • Rulebook and scenario books
  • 20-Sided die

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Customer Reviews

Could be so much moreMy background is in '80s AD&D, and that's the only game system I've had any real experience with. It's the most flexible-I don't see a reason to have ever changed it. I realize this will come out biased, but I wish these board games involved a little more of that game system. I have only played this once, and I played the solo adventure with Drizzt.What I don't like about the system used here is it soon becomes fairly tedious. Battles are boring. I'm trying to imaging playing this with three or four players to speculate if that would add a sense of excitement; I doubt it. Every creature I've faced has either one or two hit points. Essentially, if you hit them, they are dead. I'm certain there are a few monsters that are tougher, that one would meet in the multi-player scenarios the game has.The problem for me is that hit points, AC, to hit, damage, etc. is all worked out beforehand and the only required die is a D20. There are no damage rolls. Surely, adding the uncertainty of damage rolls (and larger hit point totals) would increase the excitement of the battles. A simple enough system can be worked out that would allow for this.Hand in hand with the battle boredom is the fact that players can only level up once...ever...if that. What has to happen is that you need to have 5 experience points worth of cards in your possession when you happen to roll a natural 20. If that happens for you, then you can turn in your 5 experience points and go up a level which increases your stats minimally.It wouldn't be difficult to create a chart that lays out an adjustment for monsters based on aggregate party level, and allow characters to level up more frequently. Leveling up is a type of reward, and it adds motivation and excitement to the game. So does rolling more than a single D20 all game. How about a D4, D6, D8 and D10 at least. It would add some variety and intrigue.I understand the whole thing needs to be contained within the confines of a board game. But, with all the reference material in existence, it would be easy to make more out of these board games.Lastly, I'll say that for the price ($50) it comes with lots of cool (albeit plastic) monster figurines, and the tile-based dungeon system is pretty good. If they wanted, they could "modulize" these games by releasing a basic set which contains rulebook, dice, figures, generic cut-outs, etc. and then release modules consisting of specific figures, storybooks, dungeon tiles. They could sell these modules for half the price. 3A great rules lite D&D hack n' slash game. No DM requiredThis is my first purchase into the D&D Adventure board game system. It is a tile based hack n' slash that focuses on combat and exploration. This version has all the main characters from the Drizzt books and does a great job in translating each characters unique abilities. There is a lot replay ability, the ability to incorporate the other games into it, as well as plenty of room to make up your own house rules and custom adventures. BGG has a lot of resources for opening the game up to more content. Plays well with a group as well as solo. One of the best dungeon crawl board games I have. 5Great for father-child bonding!I won't attempt to review this game in total, or go over the rules, as this has been done effectively many times before. I wanted to review it, however, as an experience for playing with young children.Summary - 5/5I have 2 kids, one 4 one 6.5. This game is excellent for introducing children 6+ to gaming concepts, and enjoying some quality time together. I would not recommend it as a first game, but once your kids have some basic ideas of gameplay, its cooperative nature offers a perfect blend of progressively independent action and bonding.Theme and appeal - 5/5The theme and appeal of the game is obvious. By the age of 3 or 4 most children will have been bombarded with a variety of fantasy narratives, and enjoy them. Spooky dungeons. Scary dragons. Heroic knights. While some parents may be concerned at the idea of crawling through caves and killing monsters, my personal view is that this comes very naturally to kids these days, and is in fact quite empowering - see a monster, whammo! blast it with a magic wand.This game creates a very tactile upfront experience of the things they have seen on TV or in story books. The little miniatures are very appealing, both to my 3 (almost 4) year old girl, and to my 6.5 year old son.Is it kid proof - 3/5This game is sturdy and durable. You will, however, need to keep a close eye on all the bits, which can be easily lost if not kept in themed baggies, and without very clear 'putting away when used' rules.The miniatures can probably take some abuse, but also need some care as there are bits that could be snapped off. You will also need to be disciplined with the cards. When my son gets excited, he waves his arms and is sometimes tempted to squish them inside his hands.Assuming you play on the floor (which I do) you may also need to make clear no walking or rolling over the board rules...Can a 6/7 year old contribute meaningfully, and feel fulfilled? - 4/5Most certainly, but with guidance. Even a three year old can choose which corner of a new tile to explore, and count out spaces (although it helps if they have learned space counting in other games first). A 6/7 year old can choose which powers they want to use, although may need some tactical/strategic guidance.I found the game offered plenty to make my son feel very fulfilled playing the game. We died in our first adventure, but despite this setback he was delighted to recall some of his more heroic moments, and how if we had only done this or that we might just have made it.Can Dad enjoy it while playing with the kids? - 5/5Certainly he can. One way to view it is as solo plus, in which you still may have to make a majority of the strategic decisions - which (despite some complaints about the game being too easy) are not always simple - but you also get the pleasure in sharing the experience with others.You can also use the game to practice your story telling skills to a sometimes quite demanding audience!Is it educational? - 5/5OK, let's be clear up front that this is not going to enhance your child's understanding of world geography, or the way plants grow. It is fantasy.But first up, I consider fantasy to be an important part of human culture, and one of the shared experiences that bind society together.Beyond that, the game teaches social play. Teamwork. Tactical and strategic decision making. Logic. (If-then, if not-then something else). Basic AI. Planning. It encourages reading, and thinking about maths and probability. It teaches rule systems, and how to best use them to your advantage. What's not to love about this, especially in an era of electronic solitude?Is it easy to learn/teach? - 4/5Again, this puts a certain amount of onus on the parent. I highly doubt your 6.5 year old will be able to read and understand the rules without guidance.I made the mistake of trying a first game without understanding everything myself, and my poor son was stuck watching me sweat my way through the rules (as can be seen from another posting I made). It might be a good idea to do a solo run first.But once you get the basic concepts (how monsters move!), it comes quite easily. Yes, you do need to explain how the powers work. How the exploration works. How the monsters work. It is a lot to absorb at first.But if your kid is interested, they will pay attention, and it can be revealed progressively through gameplay.I am also amazed how much space a 6/7 year old has in his/her brain to absorb new rules... more than once I've opened an old card game and asked - hmm, how many do we deal to start? - only to have my son answer for me...Does it play out reasonably quickly? - 4/5I am assuming, with this score, that you know that you are in for a substantial game. i.e. This is not a ten minute frisson. The question is whether it can keep a kid's attention or not.In my first game, I found myself wishing it would take a little less time. Not a lot less, but right at the end - when it went past bedtime, and was starting to drag a little.That said, the denouement came roughly about the time I expected, and my son's attention was pretty gripped (allowing for a couple of short breaks). And there would be no harm in tweaking the game a bit... one or two fewer tiles, perhaps, before the final boss, could be one approach.Is it fun? - 5/5Yes! Its theme, fairly simple gameplay, and balance of achievement and challenge works well for kids. Everyone loves receiving a treasure. Everyone hates getting a nasty encounter.Great game. And given it is a system more than a game, with a lot of variety, I hope to be playing this for quite some time. 5Diet DnDWish they had this when I got tired of actual dnd when I was a teenager. It is perfect for beginners or ppl who love board games but HATE dnd. I like actual DnD so that is why 3 stars. It is mainly for co/op and epic battles without the lore and adventure aspect of DnD. It is a very light dungeon crawler even compared to Massive Darkness, Zombicide, pretty much the lighest dungeon crawler ever. You level up once but you get really cool minis which makes this a great value. I would pass on this if you play DnD, or any dungeon crawler. It says you can play solo but it isn't the greatest in fact it's boring...but if you play with others damn you can have some amazing battles because you start strong but so do the enemies so it is just all out war sometimes and that is fun with a group. ppl into warband or pvp type games will really like this game. If you want adventure and lore with rich story for days then pass and get a DnD starter set. but if you think lore is lame and just want to KILL TROLLZ!!! this is your game. 3A fantastic bargain for the miniatures alone! The game itself is a bonus to me!A fantastic purchase. 40 Miniatures for just under 50 dollars is a steal anywhere, and because the box is themed, I can run a RPG campaign outside of the board game. The game itself is easy to pick up, a great way to introduce curious gamers to the RPG world, though there is little imagination left up to the players.The game is not played like a traditional RPG, there is no DM, everyone is both their character and draws traps and enemies from a deck for the whole group to face on their individual turns. A little confusing but probably easier to grasp for people who have never played a traditional RPG. 5Fun Game with Good Mini for D&DThis is the 3rd D&D Board game I have purchased, I previously bought Wrath of Ashardolon and Castle Ravenloft. I purchased all of them for around $40. I originally bought these for the miniatures so I could use them in my D&D game. What I found was that my kids really enjoy playing the D&D board games (7 yr old and 17 yr old) together as a family. Also my D&D group will play one of these if we end up short a player or two as alternative. This board game is based on the Drizzt novels so if you are big fan of those it is a definite plus.The boxes are heavy duty and have nice cover art. All the figures came in good shape though I there are a some floppy swords but that is really common with minis. At $40 for $40 miniatures it is a great deal. While the figures aren't top of the line you are only paying $1/each so you get a lot of value. With this set you get several larger figures such as 2 trolls, a drider (half spider half man), a dragon and a huge demon. Some of the sculptures are really nice. 5Golly, it's swell!I know I'm years late to the party on this one, but that only emphasizes how good the game is and how well it has stood up to the passing of time. There are monsters, bad guys, good guys, twists, turns, and surprises. The best part is that everyone joins forces against the game so everyone wins or loses together. It also allows excellent solo play for when you don't have much time or can't find a convenient opponent. Great playability and great components. 5It requires no DM and is fairly easy to pick upIf you played the other D&D boardgames this is the same. It requires no DM and is fairly easy to pick up. The minis alone justify the price if you pick it up for $40. I only give it three stars because the character balance is by far the worst of any of the D&D boardgames. Drizzt is incredibly overpowered and can take the challenge away from the game. That said it's still a great pick up if you own the other a as the characters are interchangeable. 3Excellent Quality Miniatures!I purchased this game solely for the miniatures, not only because I love collecting them, but so I'll have plenty to paint over the winter months as I listen to D&D tutorials on YouTube. My main concern with these miniatures was whether or not they are comparable in size and quality to the prepainted figures purchased in booster packs. Not only are these miniatures true to 25mm scale, but the weight of the plastic and quality of sculpt are eye catching.I'm impressed with these miniatures enough to collect each board game as I have the funds to. Legend of Drizzt in particular has several drow miniatures which tend to be pricey when purchased alone, and there are several in this set. Coolest of all are the Balor and Jarlaxle figures. Now I have a Jarlaxle miniature--just in time for the Waterdeep Dragon Heist campaign my DM will be running.Highly recommended, even if only to expand your miniatures collection! 5This game is a hack and slash dungeon crawlerI have really gotten into solo gaming the last year and I have been looking for a good D&D type game. The Legend of Drizzt does not create an immersive RPG environment but it does a decent job of capturing a D&D feel. This game is a hack and slash dungeon crawler. I have enjoyed the best playing solo; I found playing it with multiple people was a little tedious as the turns dragged on. I think a dungeon crawler should be fast-paced and the best way to accomplish that is to play solo. Still, it is a nice introduction to the D&D world for my kids and it is a step up from Dungeon the board game. We have the newer version of Dungeon which has Forgotten Realms characters. My son enjoyed seeing these characters in this game.The miniatures are very good. I only occasionally paint minis, but I am looking forward to painting these. I enjoy the Drizzt books so playing through the scenarios as they loosely follow the books is fun. Also, playing as Jarlaxle is pretty cool.This is the first game I have picked up in this series. I plan on getting more for sure. 4
Dungeons & Dragons: The Legend of Drizzt Board Game

Dungeons & Dragons: The Legend of Drizzt Board Game

4.7
Error You can't add more than 500 quantity.
Regular price
€123,00
Sale price
€123,00
Regular price
€202,00
Sold out
Unit price
per 
Save 39% (€79,00)